Conversations with imaginary creatures...
A place for our D&D adventures and the heroes that make them happen.
Conversations with imaginary creatures...
It's all up in the air...
The gnome Bambra Gallagher excited pulls on leavers and pushes knobs as the airships' motor starts to build the pressure enabling the pumps to force the highly volatile gas into the bladder above your heads. Bambra takes the airship directly out of the docks of the cloud giants castle before starting her descent.
A booming voice echos from within the castles open sky garden near the docks behind you "You forgot this..."
Suddenly a screaming figure flies high over the trees arcs through the air heading towards the airship. As the flailing figure gets closer, the trajectory obviously too high to land on the airship deck, a screaming Komgrirck lands squarely in the middle of the full gas bladder, arms and legs caught in the rope net that secures the bladder to the airship body.
The impact jolts the airship, which abruptly descends several hundred feet in the space of a few seconds. Bambra, reaching for a lever, trips and smashes her forehead onto the wooden railing and collapses unconscious.
The high altitude air currents force the airship way off course heading inland away from the city of Neverwinter still hidden below the thick cloud cover.
"I'm okay!" yells the over sized kobold, "Edder told me how to get out of situations like this..."
Several party members groan as Komgrirck pulls a knife from his belt with his free hand and starts to cut the ropes around his feet. Protests from the on lookers below fall on deaf ears, as the kobold misses his mark and punctures the bladder, releasing a loud burst of pressurised gas.
While a Lori and Itif attempt to wake Bambra, and Tarquin and Luna start to formulate plans to quickly eradicate the pest on board, South looks about assessing an escape route.
The bladder, hastily deflating, comes crashing down on the deck and the steel motor. The heat from the furnace that runs the pistons and gears, ignites the gas filled bladder with spectacular efficiency.
Far below is a lone traveller on the High Road. Five days after leaving the city of Neverwinter, the monotony of walking is broken by a roaring explosion high overhead. Looking up, a flaming airship bursts from the cloud cover, violently spiralling towards the Neverwinter Wood.
Smoke and the intense heat of burning gas and wood engulfs the deck of the airship within moments. The whirling motion of the spiral descent throws bodies from deck to rail and some beyond.
Bambara still dazed is thrown clean into the cold air. Tulahk, the undead wizards head, launches himself from Tarquins grasp, he is lost in the cloud cover immediately as the airship barrel rolls forcing everyone remaining on board to grab any handhold possible.
The barbarian, South, scoops up a sheet of canvas from the deck and leaps to the air, his massive frame twisting in the air as he releases the canvas while holding the corners. He hangs in mid air for but a moment, before the air current blasts him and his hastily fashioned air floatation device towards the mountainous peak of Mt Hotenow far below. He is lost to sight in the clouds, but his war cry echos out briefly "Yippee ki yay motherf........"
As the ship lurches and spins, the hull violently tears itself apart, the force launching the bow and stern in opposite directions. At the front, with Lori and Itif holding on for dear life, flies off over the Neverwinter river, heading deep into the woods. At the back of the ship, Tarquin and Luna argue over the only parachute, while Akara spider climbs hanging on to the upside down deck, plummets towards the ground, crashing into the the foot hills around the southern end of the Neverwinter Wood.
In slow motion we see Tarquin cartwheeling through the air, he spots a ruined structure in the southern end of the woods, perhaps an old castle or tower, it passes from view just as he is smothered by mattresses flung from the quarters below the broken deck.
Catapulted from the ship, but sandwiched between two mattresses, he lands safely in a large hedge of brambles. A bluish glow briefly emanates from his mystical wind-catcher token around his neck.
Luna, in a daring attempt to defy gravity runs, jumps and pirouettes back up pieces of falling wreckage, trying to catch the parachute knokced from Tarquins grasp. One misplaced foot sees her rocketed into a large open box full of ropes and canvases, the lid smashed down hard, locking her inside the box.
The locked box spinning in the air hits a shrubbery on the ground, turning it into a explosion of leaves, before sliding to a halt in thick muddy patch. It is the only part of the stern to survive the landing.
Akra, still clinging to a piece of the deck, spirals towards the nearby woods, as the trees get closer, a copper dragon materialises and grasps her in it's claws, softly drops her on a high pine tree branch, before disappearing. A creak heralds the pine branch giving way. Akra, swiftly navigates her way down tree, visiting every branch on the way, finally resting in a large bed of sticky pine needles below.
The remains of the crashed airship stretch out over a mile long path, smouldering debris and wreckage coming to rest amongst tall grasses and rocky out crops.
Hundur, stops to catch his breath and wipes the sweet from his sloping brow. It was further than he expected to make it to the crash site, but he gives a fanged smile as he sees what seems to be a wizard struggling to get out of a mattress stuck in the hedgerow...
There are no signs of Lori and Itif, lost somewhere deep over the northern portion of Neverwinter Wood, not even a smoke trail. South, was last seen para-falling towards MT Hotenow, who could say where he ended up? And while there were no signs of Komgrirck, chard or otherwise at the crash site, your feel like you haven't seen the last of him...